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Research Objectives

  1. Collect information about the user giving the feedback
  2. Collect subjective feedback about the user experience of the prototype
  3. Collect any feedback about the features they would like to add or change

User Sentiment

Total3
positive
67%
negative
0%
neutral
33%

Key Insights

  1. The game is considered mentally challenging and enjoyable.
  2. Some users found the initial main screen overwhelming.
  3. A tutorial or examples would be helpful for new players.

Feature Requests

  1. Implement a tutorial round or provide examples in the instructions to help players understand the game better.1 mentions
  2. Incorporate a personal high score feature so users can compete against their own records.1 mentions
  3. Refresh the user interface with a better layout and color scheme to make it more visually appealing.1 mentions
  4. Streamline the main screen by prioritizing a simple play button and the game board to reduce initial overwhelm.1 mentions

Responses

Student

The user is a student who enjoys word games and found Wiblet enjoyable, mentally challenging, and easy to understand. They also expressed a desire to play again to beat their score and didn't find anything major missing from the game.

Thu Apr 17 2025

Product designer

The user, a product designer, found the game a bit tough due to time pressure and suggested a tutorial or examples for the instructions. They would prefer a personal high score over the leaderboard and feel the interface needs a visual refresh with a better layout and color scheme.

Thu Apr 17 2025

Project manager

The user, a project manager, found the initial intro helpful but the main screen overwhelming, suggesting a direct route to gameplay. They enjoyed the game's challenge and intuitiveness.

Thu Apr 17 2025