The user is a student who enjoys word games and found Wiblet enjoyable, mentally challenging, and easy to understand. They also expressed a desire to play again to beat their score and didn't find anything major missing from the game.
The user, a product designer, found the game a bit tough due to time pressure and suggested a tutorial or examples for the instructions. They would prefer a personal high score over the leaderboard and feel the interface needs a visual refresh with a better layout and color scheme.
The user, a project manager, found the initial intro helpful but the main screen overwhelming, suggesting a direct route to gameplay. They enjoyed the game's challenge and intuitiveness.